Flametongue dagger 5e. Light. Flametongue dagger 5e

 
 LightFlametongue dagger 5e  Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon

There are magical weapons without that +1 even the books. Flametongue: It says that it's on fire, says that it does fire damage, but does not have the addendum that worn/carried items aren't set on fire. In either case, dragon scale mail is highly valued. Imagine a barbarian holding a greatsword in one arm and a huge shield in the other. Just like the flame tongue damage crits. When swung, it will create and illusion of itself so the target may think it will be hit moments before or moments after it actually strikes, and seems to almost ring in the. The Flame Tongue would give you that option for fire damage on Sneak Attack if you extrapolate this ruling on Hunters Mark to Sneak Attack. Short answer: Yes. How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Name. Voltedge. Zeus’s Lightning Bolt functions as a Vorpal Sword, Belt of Storm Giant Strength and a Flametongue (except that it deals lightning damage instead of fire) Godly Nature. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If two wielders of the same type of sword, lets say Longsword, battle then the Frost Brand user would obviously win because half dmg from fire. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. They've already got flame tongue and frostbrand, and then windfury, rockbiter, stormstrike, stormbringer, maelstrom [weapon], landslide, hailstorm, icefury, tempest, crashing storm, sundering, and boulderfist to name a few. Proficiency with a lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. "Critical Role Extra – The Return of Liam!" (Sx15), also known as "The Screw Job", is the fifteenth special episode of Critical Role. ). Orcsplitter. Martial weapon, melee weapon. Extremely Heavy. Bowl of Commanding Water Elementals. Assuming your attacks hit, the flame tongue gives 4d6 extra damage on each of your turns, whilst the bleeder does (1d4+2)*2 IF you attack two creatures and they both fail. 1045 High Carbon Steel (5) 1060 Carbon Steel (4) 440 Stainless steel (1) 2Cr13 stainless steel (1)5th BC Field Regiment, RCA / 5e Régiment de campagne CB, ARC, Victoria, British Columbia. Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. Well, I think there's a plausible reading that prevents it. Description. This Sword is a Magic Weapon. Since you are orc, you should try to get Heroic AC axe and the blue pvp one. A halberd or a glaive. There is a Flame Blade. Its important because of its use vs vampires. Boots of the Winterlands. Moreover, the metanalysis of weapon combat is largely solved, to the detriment of most of the. This material is published under the OGL 1. Princes of the Apocalypse. Hey everyone 1st time posting here. That's the weapon many DMs used for decades as a reference, but funnily enough, neither had any particular damage bonus vs. Rod of Lordly Might. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. If you really feel the Flametongue is insufficient, you could either increase the damage dice to a d8 or even a d10, you could give it an. A haft of fine wood supports a long, curving blade on either end. Weapon Finesse, Light, Range, Thrown(20/60) Very Rare (this item requires attunement) While you are holding using this dagger, you gain a +1 bonus to this weapons Attack & Damage Rolls. More details on the Flame Tongue Longsword can be found at Flame Tongue Longsword Details Detect Magic Aura. It doesn't add any bonuses to hit (so it doesn't mess with 5e's bounded accuracy), just gives damage and a torch. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Mage Slayer, Dual Wielder, and Sentinel are the feats I've seen Tricksters take. Frost Brand. Every weapon is classified as either melee or ranged. from left to right! dagger of lifestealing, flametongue dagger, dagger of venom. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp. Each scimitar is a masterpiece, and as a result the. Sneak attack lets you add extra damage to your weapon attack, and the flametongue lets you add extra fire damage to your attack. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the damage of your Fire spells by 5%]. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Martial (2h): A martial character such as a barbarian or paladin using a greatsword. Name. Gorilla Surplus has 63 different varieties of Swords & Daggers. Then add any relevant modifiers as normal. You gain a +1 bonus to attack and damage rolls with this dagger, including unarmed strikes while. Re: How to Make Magic Weapons in 5e from other editions. Requirements Craft Magic Arms and Armor, scorching ray and fireball, flame blade, or flame strike; Price 10,515 gp. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Plus 2D8+Cha fire on a target within 5ft. You perform the ritual over the course of 1 hour, which can be done during a short rest. PHB, page 196 / SRD 5. #shorts #dnd #dnd5e #dungeonsanddragonswhat is a Flame Tongue weapon in dungeons and dragons----- Follow Me On -----Patreon: considering the fact that a flametongue weapon is considered rare, I would probably put the whip North of 100gp. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. When one of these properties is used, it can't be used again until the next dawn. A common complaint about recent D&D is the gulf of power and utility that opens up between the warrior and the mage. This weapon requires two hands to use. ]--- Sword Coast Adventure's Guide, p. If it is not, then you do not get sneak attack. These flames shed bright light in a 40-foot. Flametongue is an example of a specific>general rule. In addition, while you hold the sword, you have resistance. Melee Weapon Attack: +5 to hit, reach 5 ft. The blade is similar in size and shape to a scimitar. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. TheGentlemanDM • 5 yr. Fire is among the most normal damage and resistance type, so a flametongue weapon will not be that effective all the time compared to your radiant axe. D&D 5e/Next. Savage Attacker is a great way to boost damage. You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon. Each creature in the line excluding you must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. Have a chat with them out of game about it, don't be afraid to ask questions, especially as a new player to the edition. The two-weapon build makes one extra 1d8 attack, while the scimitar build makes another 2d4 attack. So less than 3500gp. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. Multiple Heads. Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. : mh wf proc + oh wf proc = wf mh proc + ft oh proc. Tweets by @RichBurlew. Class: of course Hexblade Warlock, Pact of the Blade. Swing a weapon that does some bludgeoning, some fire, and “+3”… now it gets more confusing. Melee Weapon Attack: +14 to hit, reach 10 ft. Fighter (2h): A fighter using a greatsword. As an action, you can focus on the sword to unleash a concentrated electrical beam of lightning in a line 60 feet long and 5 feet wide. He is played by Liam O'Brien. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. Weapon (any sword that deals slashing damage), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. Also talk with your DM about other fun. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. 5e combats this by constraining attack bonus scaling and providing more abilities that boost damage output. If you roll a 1 for damage, the special effect kicks in (which might just be a damage die, which can then also explode). It is one of the mystical artifacts known as the Vestiges of the Divergence. The spells Magic Weapon and Enlarge are both 2nd level. Business, Economics, and Finance. Tho if you go Hexblade patron you can choose a one handed melee weapon (like flametongue) to use with charisma to hit and then have a separate blade pact weapon. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. Ghost Wolf-Transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. Flamestrike does 4d6 fire and 4d6 radiant. Properties. Glaive. Itemization needs some tweaks so Shaman don't. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. Brazier of Commanding Fire Elementals. The 2d6 damage is multiplied on critical hits, so champions may find that when combined with Improved Critical the Flametongue is extremely effective when used in. 135) recommends about 500 gp for a uncommon item (example: +1 weapon) and 5,000 gp for a rare item (example: +2 weapon). 5, but change the rules so that a weapon can get a special ability without the minimum +1 requisite. The flames last until you use a bonus. A halberd or a glaive. Cap of Water Breathing. The Bloodaxe is made from a dark, rust-colored metal. 1. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. Dragonwing Scimitars. Even better, the critical hit effect Restrains. I could give out a +2 weapon but are wondering of something cooler is better. Lightning. Furthermore, a rapier is 1d8 and a shortsword is 1d6. Play-by-Post Games. Cost. Realistically, this might even end up dishing out more damage than a Hammer of Thunderbolts would, and this is only a rare item. (An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls). Flame Tongue Longsword. 7. Regenerate. inanimate objects until 5e. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. This isn’t about the insane fact that it literally sends your soul to the Styx or the fact your husk of a body turns into a FREAKING lemur. There are several magic items in 5e that can enhance the damage dealt by daggers. Flame Tongue []. As another result of the hit, Flame Tongue does 2d6 fire damage. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. When people talk about higher levels, they don't assume you lack a magic weapon, they assume you have a +1, +2, or +3 one. Defender. Like all aspects of D&D, attunement comes with its own set of rules. Assuming the weapon is wielded by you, and the relevant ability modifier for damage (Strength or Dexterity) is a bonus, yes. And a flametongue adds 2d6 fire damage while it. There are several magic items in 5e that can enhance the damage dealt by daggers. This makes them perfect for rogues, who will naturally have high Dexterity, while also giving them access to ranged sneak attacks to give the whip a nice damage bonus. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. Only 1/3rd have more than 1 special variation. You can also speak its command word (no action) to illuminate it as if targeted by the light spell. In the resulting damage averages $$ ext{Two-weapon} = 3d8 + 3S = 13. History [edit | edit source] Vax'ildan acquired a Flame Tongue dagger prior to the beginning of the Campaign 1 stream. Longsword + duelling statistically does the same damage as a +1 polearm. Light Crossbow. common weapon xge. Once hit you loose the effects till activated again. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. Sometimes dragons collect their cast-off scales and gift them to humanoids. Flame Tongue Greatsword. Anything more is up to your GM to homebrew for you. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Estimated Value (Sane Cost Guide): 5,000 gp. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. “Vax's daggers. , Ammunition (range 80/240), reload (5 shots), two handed. Fighting styles are a great way to make your martial character a more skilled combatant. The two categories are simple and martial. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Flametongue add on average +7 dm (2d6) per attack. Yes you can. Gain and an additional charge of Crash Lighting. This creates a dagger capable of trapping blades securely and easily. Maul. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Chain Heal – Heals the friendly target, then. You can only choose the form when you create a pact weapon. Armor: upgrade your armor up until Half-Plate for 17 AC. , Ammunition (range 80/240), burst fire, reload (30 shots), two handed. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Actions. Legendary Resistance (3/Day). While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Caster Level: 11; Prerequisites: Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Cost to Create: 9,315 + 720 XP. Targets hit by the sword take an extra 1d6 lightning damage. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. , one target. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). Weight. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Whisper is a legendary dagger and one of the Vestiges of Divergence. Use the statistics of the flametongue weapon on page 170 of the DMG. Catapult. Adamantine does not seem to be inherently a magical metal, just uncommon. . Underfrick. This is a +1 flaming burst longsword. Rock Biter (83dps overall) was hard to parse, because details counts it as weapon damage, but my overall damage over 2nd with Rockbiter. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. We’ve also ranked the best Fighter. Two raven feathers are linked to its pommel as a memento of its former bearer. At 5th level, Extra Attack adds a 2x multiplier. Ivory Goat (Traveling) Javelin of Lightning. This invocation doesn’t affect a magic weapon you transformed into your pact weapon. I coupled this with green flame blade, hex and a flametongue longsword for my lv11 definately not melee based caster. 25 gp. The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties they possess. You can use a bonus action to speak this magic sword's command word, causing the blade to become electrified. , a game of masters and apprentices for two players and a GM. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from. A champion with Shield Master feat can fairly regularly have advantage on his attacks a 19. Multiattack. Flame Tongue. Keys from the Golden Vault. A Flame Tongue sword is a magic item that requires attunement. If spell damage gear is not available (a possibility given the itemization), wear gear with str/hit/crit/agi. Name. It nullifies its enemies' defense to inflict immense damage, and it can attack over an impressive range of 1-3 tiles. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Type: Martial Melee Weapon Cost: 10 gp Weight: 10 lbs. Yes. (4d6+15)×40%=11. 3. When Whisper reaches an exalted state, you gain the following benefits:It’s interesting how the way one side interprets the rules doesn’t need any special rules and restrictions on how Pact Weapons work, while the other side needs to come up with all of these exceptions to the way they interpret it - ways to stop Oathbows from becoming Oathaxes, Flametounge Swords becoming Flametongue Slings, Maces. Found on Magic Item Table G. This creates a dagger capable of trapping blades securely and easily. It’s about the illumination. If you have performed the ritual to make the magic weapon your pact weapon, you are not creating it. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Type: Martial Melee Weapon Cost: 20 gp Weight: 6 lbs. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Bracers of Archery. I would price this at 2000 gold for my players and make it a "rare-ish" "uncommon-er" type item. You are summoning it from the extradimensional space it gets shunted to when you dismiss it. The dagger can’t be used this way again until the next dawn. When you. You should look into what "magic damage" actually means, because it doesn't really exist in 5e. When you attack with the weapon, you are essentially making two dagger attacks for every attack you make. Critical hits (PHB 196): When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Whisper is a legendary dagger and one of the Vestiges of Divergence. Cloak of Elvenkind. A flame tongue was a rare type of magical sword with a burning blade. Phandelver and Below - The Shattered Obelisk. Kensei Weapons. It sets your INT to 19, greatly enhancing a whole bunch of your skill checks, including they very important (for a rogue) Investigation skill. A longsword generally does 1d8 or 1d10. As a bonus action, the guard can wreath one melee weapon it is wielding in flame. While holding one of the swords, you always know the general direction and distance of. Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Imbue your [Windfury Weapon: off-hand]weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max ( (0. , fighter, or paladin) A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. • 3 yr. Cost. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Savage Attacker feat (PHB 169) says: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. However, is of German origin, apparently from the terms , meaning flank and protect. If you are using a 2-handed weapon, then extra attacks from Windfury Weapons lower the cooldown of Crash Lighting by 1 second. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. That raw damage output is then multiplied with the expected to-hit chance for the share of attacks that actually, connect. 3d8 radiant. I understand he can use an attack as. #CriticalRole”Deathwalker's Ward is a set of studded leather armor, one of the Vestiges of the Divergence created for the Champion of the Raven Queen. Get 2 very fast weapons (Pref caster daggers with low melee dmg and high +spell dmg) and enchant them both with flametongue. 3. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit. Teleportation. Fighter (1h): A fighter using a one-handed weapon like a longsword. , one target. The balor’s weapon attacks are magical. New Ability: Flametongue Weapon – Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage. Magic items are cool, give them to your players. When such a creature is reduced the 0 hit points by the Bloodaxe, the wielder gains 10 temporary hit points. What if you've got a weird situation like a greatsword flametongue or frostbrand? Still only the 2d6 from the greatsword? 1. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. I wanted to include a lower-rarity weapon that would still feel just as powerful at its tier of play. Its head is graven with the Dwarvish runes for "orc," but the. ☆ Free Units - Fargus. The poison remains for 1 minute or until an attack using this weapon hits a creature. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. Damage. The Flametongue sword deals normal weapon damage and an additional 2d6 fire damage. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,030 gp. Most classes either use strong armor or have easy access to non-armor AC of 13 + a modifier. Starting new campaign at lvl 10 and everyone starts with a free feat (v human gets 2 ) but i also have a re-skinned flametongue (does lightning damage) sword , so with a 30 point buy and the free feat what are some cool builds that build around the weapon ? This thread is archived. repairing the sword or questing for it feeds the flames and does an additional +1d4 damage on every hit and you can fireburst for 2d6 3x per day. Sneak attack, however is only granted if Flametongue is a Finesse weapon. When you draw this weapon, you can. i. If you have multiattack you can leverage +7 dmg per attack more often, even if you miss once due to not having the +2 to hit. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The double-bladed scimitar is the signature weapon of Valenar elves. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. The Flametongue Weapon for example. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit. Weapon (rapier), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Vax'ildan, nicknamed Vax, is a half-elf rogue / paladin / druid and a member of Vox Machina. Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. Damage. Unless the ability that sets the items on fire says how it changes the damage of effected weapons, I'd expect the baseline might be for it not to change anything at all. Light: Dagger: 2 gp: 1d4 piercing: 1 lb. $egingroup$ The 5e DMG states that spells cast by magic items are considered cast at their lowest. It is the 5etools platform of choice for VTT integrations. The names on. This additional action allows you to make another. Material CR Range: 13-18. "Flametongue Dagger: +1 dagger, deals additional flame damage" is what I've seen everywhere but for the life of. and yes "uncommon-er" is a derogatory. fandom. Here are a few examples:. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. 5e SRD:Flame Tongue. Rogue may be tempted to Hide/Disengage/Dash. You can use two-weapon fighting even when the one-handed melee weapon you attack with is not light, so long as the bonus action attack is made with a dagger. Short answer: Yes. com Flame Tongue. again. Flame Tongue: This is a +1 flaming burst longsword. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. It’s a fantastic idea, but it doesn’t work in 5e. Flame Tongue ( any sword ) You can use a Bonus Action to speak this magic sword's Command Word, causing flames to erupt from the blade. It has three other properties as well, detailed below. Any character with abundant accuracy and Flametongue. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Properties. Weapon (shortsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. While wearing this belt, the wearer gains the following benefits: The wearer's Constitution score increases by 2,. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. For example, you could reduce the bonus to your attack and damage rolls. 60, and try to match the speed of both weapon, like two 2,60. Forged with a mercurial metal pulled from the Far Realm, light dances and shifts across this curved blade. I called Wizards of the Coast for an official answer, which I'll summarize. You need to roll a natural 20 to get the effect of the Vorpal Sword, not a crit, which means you're fishing with a different toolbox. Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Circlet of Blasting. If your DM allows it, the DMG (p. Flame Tongue Longsword. ago. I've no idea if this is correct or not, but that's how I interpreted it. Blazing bowstring: Deals an additional 1d10 damage. Yes. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. A roll on one such table, which itself has a 3% chance per 0-4 hoard,. Glad we've solved that issue. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage. Weapons are some of the most prolific magic items in D&D 5e. ACTIONS. way too fast. So less than 3500gp, but not a huge difference. Any extra damage (such as by BB or GFB) will make GWM a worse option, and it would require a fair chunk of bonus damage per swing to make the +2 to-hit matter more than the +5 damage (over the +2 weapon) of the Flametongue. A Tome of Battle. or range 20 ft. Cost. You get to roll critical damage. Flame Tongue Shortsword. Half of the weapons have no special variations. Adding a 1d8 to the weapon as your post inquires would bump it to 19. Fire is a commonly resisted damage, but the +2d6 still makes it count as Rare. A Dagger of Venom is a keen magical weapon that can excrete a potent poison. Whisper on top. The more powerful a magic item is, the more likely it will require the player to attune themselves to it to reap all of its benefits. It's a 1d8 finesse weapon that deals radiant damage, extra radiant to undead, sheds sunlight, and has a +2 enhancement bonus. Thunderclap, magical weapon, very rare (any martial weapon) requires attunement. Its still always better than just a +1 weapon. When it comes to value for sale, the DMG (pg 135) puts Uncommon items at 101-500 gp. A haft of fine wood supports a long, curving blade on either end. ago. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. You are proficient with it while you wield it.